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Devlog
Submission to 2019 Spring Scramble
To The Surface!
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Devlog
Play Test Report
December 18, 2018
by
mosflash12
Play Testing the game once more, i received some information. I haven't added in the new experimental level, but tried letting the players use a mouse to play rather than a mouse pad for a laptop. Th...
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Art Work & Finished Hazard
December 18, 2018
by
mosflash12
It took a few days, but i finally got the saw to work the way i wanted it to work. I've finished added larger wheels to the train, given the ones i had did not really look the part. The walls of the h...
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PlayTest, Art Work & Minor Changes
December 11, 2018
by
mosflash12
Ive had the beta played by people and among the feed back i've received, i ended up adding some changed. To keep the difficulty consistent, i've shortened the length of the hook shot. Ive added backgr...
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PlayTest Report
December 01, 2018
by
mosflash12
This Playtest Was Conducted with two players Upon asking both of them the same questions, they both felt that the it would be easier to just press the left mouse button alone inorder to zip line from...
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The Train's Sprites & Mechanical Fixes
November 30, 2018
by
mosflash12
The Sprite Work the Train is Completely Finished. The artwork however, for the menus, fail in comparison. Currently Working on those at the moment. The Mechanical issues with the respawning of the fal...
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Grappling Hook Working Properly , HP Bar in Progress
November 20, 2018
by
mosflash12
The Grappling hook was a little trouble some, but ive finally got it to work. As well as shorten the distance so you can not travel to far in a short period of time. At the moment, our team is working...
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Script Work & Art Work
November 13, 2018
by
mosflash12
Made a bit more progress on the ArtWork as well as the creation of the Grappling function of the game. The Grappling Hook Connects Properly to the Walls...
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